Semarang (23/8) – Minister of Education, Culture, Research and Technology (Mendikbudristek) Nadiem Makarim highlighted the importance of cybersecurity in technological developments at the 2023 Kemendikbudristek Award Bug Bounty Competition in the Entrepreneurship Hall of the Faculty of Economics and Business (FEB), Diponegoro University ( Undip). This hybrid activity is the second edition initiated by the EDU CSIRT (Education Computer Security Incident Response Team) Pusdatin Kemendikbudristek, as an effort to deal with increasingly rampant data leaks.
This activity also supports the Minister of Education Regulation No. 11 of 2022 concerning Information Security Management Systems (SMKI) within the Ministry of Education and Culture’s Electronic-Based Government System (SPBE). Hasan Chabibie, Head of the Center for Data and Information Technology (Kapusdatin) of the Ministry of Education and Culture, appreciated the success of this event with a significantly larger number of participants than the previous year. Where the number of participants registered in 2022 was recorded at 228 participants, while in 2023 the number of registered participants reached 504 participants.
This event also featured information security seminars which were held in a hybrid manner via zoom meetings, presenting speakers from the Minister of Research and Technology in the Working Cabinet (2014–2019) and also as a representative from FEB Undip Prof. Drs. H. Mohamad Nasir, as well as interesting material from the CEO of Braincorp, Romi Satria Wibawa, M.Eng., Ph.D.
As for the Deputy Dean of FEB Undip, Drs. Waskito Kawedar, M.Sc., A.kt, expressed his gratitude to the Ministry of Education and Culture for agreeing to make Undip the venue for the implementation of the 2023 Kemendikbudristek Bug Bounty Award. By holding this event which is structured with a seminar, it is hoped that it will inspire the invitees present from among students and educators who in the city of Semarang and throughout the archipelago who attended online.
The Bug Bounty Competition will be an annual activity to oversee the implementation of SPBE within the Ministry of Education and Culture. In this event, 208 reports of vulnerability findings were recorded from applications belonging to the Ministry of Education and Culture’s work unit, helping to improve applications and improve information security in the environment. It is hoped that this event will become an arena for collaboration between the Center for Data and Information of the Ministry of Education and Culture, service owners and Bug Hunters to implement SPBE within the Ministry of Education and Culture. And can be a positive culture in dealing with cyber incidents.
At the peak of the event, awards were given to 3 winners in each of the Educator categories, Student categories, and Student categories.
Welcome to KULON 2 UNDIP, this is an official e-learning application in Undip. These are useful information for all KULON 2 user:
All users may use this website after success login using SSO Undip.
As dashboard in SSO is appear in landing page, KULON 2 UNDIP may be accessed through the box entitled “Online Course / Kuliah Online” in “Aplikasi & Layanan” sub item. In the beginning, users should finalize their profiles page as well as verify the email address. Verified users may access the dashboard directly without editing their profiles.
Courses may be found in Dashboard page or Profile page (courses list) or My active course menu in the left side of main page.
Tutorial for KULON 2 UNDIP is available entirely in this playlist (available only in Bahasa Indonesia):
Sukorejo Village is one of the areas located in Sambirejo District, Sragen which is currently being intensively developing in the tourism sector, especially for the durian center agro-tourism area in the Mount Sigit area. The development of this durian center was funded through CSR Holding Danareksa for 1,000 durian seeds of the Monthong, Bawor and Musangking types. This assistance also includes the construction of supporting facilities in the form of irrigation pipes for watering and caring for durian seedlings.
Simultaneously with the development of this durian agro-tourism area, Sukorejo Village is also developing a local cultural art known as “CongYang” which is a blend of keroncong and wayang arts. This new art is expected to become an identity and branding to strengthen the character of Sukorejo Village. Sukrisno (Head of Sukorejo Village) explained that the durian center area will later function as a center for introducing CongYang culture, as currently there is a cultural house which can later function as an educational facility for tourists. “The puppets that we will display here are made of used cardboard, so if they are damaged, we can replace them immediately, it’s not expensive if they are made of cardboard,” he said.
In order to support the realization of the development of this durian agro-tourism area, through the Thematic IDBU-KKN program at Diponegoro University with the chief executive Dr. Ir. Cahya Setya Utama, S.Pt., M.Sc., IPM, Diponegoro University Thematic KKN students helped design an area master plan with the Agro-Educultural Park theme as an implementation of durian agro-tourism and the cultural education area, especially the CongYang art which is currently being developed in the village. Sukorejo.
Through this master plan, it is hoped that it can provide an overview of the direction of development of the durian center area in Mount Sigit. Not only related to agro-tourism and CongYang, this design also provides space for MSME actors, especially for local products typical of Sukorejo Village so that the space provided is expected to help improve the economy of the Sukorejo Village area. The potential for MSME development will be maximized in this area considering that tourist areas will bring in many visitors so that it is expected to be able to create added value for the community’s economy. The agro-tourism area will be integrated with tourism objects that are currently being developed. In addition to preparing tourist spots that are currently being worked on, complementary tourism facilities have been prepared, especially homestays.
Definition of Marticulation and Matriculation Function?
Matriculation is an activity carried out to increase the initial knowledge and skills expected by students to participate in learning activities at a specific level. Matriculation is expected when students come from diverse backgrounds, presumably not having the required knowledge and standard abilities. The Matriculation program aims to achieve the same “level of entry” for all students, containing the strengthening of material that should have been mastered.
Towards the start of lectures, matriculation is a term that is often heard on campus, especially for new students. Indeed, matriculation is part of efforts to provide education that can be found in many tertiary institutions, both at the undergraduate, masters, and doctoral levels. Generally, this activity contains light subjects with the aim of refreshing the students’ memory.
Not only that, the matriculation also aims to equalize students’ basic perceptions and understanding regarding a field of knowledge that is their concern. Therefore, many people say that matriculation is an important thing to hold.